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Thread Statistics | Show CCP posts - 6 post(s) |
Marston VC
SVER True Blood RUST415
1855
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Posted - 2016.06.07 16:43:00 -
[1] - Quote
Blakk Blood wrote:So just to be clear, Nova will be fought inside of space and spacestations? How would vehicles be used? Is it safe to say dropships are out of the game? I liked the open maps fought on the ground tbh, i thought that would kinda suck
According to the developers and multiple interviews, it's supposed to start out on ships with smaller maps and no vehicles at first. Once ccp feels comfortable with the core gameplay as far shooter mechanics/balance goes, the plan is to then make our way back onto planets and have vehicles.
More specifically in regards to planetary conquest ccp has said "it's in the roadmap" it just won't be a day 1 feature
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1857
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Posted - 2016.06.09 02:54:00 -
[2] - Quote
Maken Tosch wrote:Echo 1991 wrote: while i agree with the whole ship battles being the same maps, based on the ship they are in, what about ground battles? Static maps for those would be a waste, unless the maps and number of people were reminiscent of how MAG was.
If CCP could make it so Nova has ground battles similar to how MAG was it would be amazing. Make it so the defender is actually defending an objective and not just 5 control points.
I'm not so sure about the planets. Again, it doesn't matter to me whether it's static or ever changing like how we saw with Dust's socket system. But if CCP can pull off the latter without compromising performance, then all the better I guess.
I think one of the biggest things that washes down CCP's socket system for you is the fact that it really didn't seem to have any tangible effect in most games. Most games had the main facility that would pretty much always be on the same terrain, and off in the outskirts of the map you had little outposts that would occasionally change. If CCP could find a better way to implement the socket idea. Make more maps 'more' modular, Kind of like what someone (maybe you) mentioned above with players having customizable ship map designs that would make it a bit more important for you.
I felt the same way. CCP hyped modular maps as a way to keep the experience fresh despite only having a few "foundations" for each map. I think the idea is sound, but i also feel the console limitations got in the way with how CCP could execute it.
as for planets, I think they are a core aspect for what makes the concept of dust unique. There really isn't a big role for us mercs in the eve universe, outside of planets, that CCP actually has a chance to execute as a concept. Sure one day we might be able to capture citadels or whatever. But i feel developing that is going to be far down the road and thats assuming NOVA works out. Planets on the other hand are static locations in EVE universe and they cant be destroyed. They are "stable" enough in the eve universe to provide a good tangible place for NOVA mercs to have a real tangible effect in EVE without CCP running into the technical problems of trying to figure out how to make the two games work live together (at least early on)
Nova mercs capturing and conquering planets, developing on them and making PI for eve players way more profitable or perhaps creating giant stations and maybe that old doomsday weapon back in skirmish 1.0 would be what I like to see.
OF COURSE performance should be the first thing to consider. CCP needs to make NOVA feel just as smooth and fluid as any of the AAA shooters today. Or at least as smooth as other shooters like CSGO, TF2, and PS2. Bugs need to be kept to a minimum and FPS needs to be a steady 30 FPS MINIMUM (30 is the absolute bottom out) with a 60 FPS optimal. They need to hammer that out because those issues were some of the biggest game breaking problems for so many of the new players back when the game was initially released.
That being said, Im happy to see logicloop being so active on the forums. Just the small amount of posts he's been making, I feel, has made a big impact on a lot of peoples mindsets for the new game!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1857
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Posted - 2016.06.09 03:19:00 -
[3] - Quote
HOLY CRAP! I JUST HAD A GREAT IDEA FOR NOVA! AND FOR EVE ONLINE!
One of the biggest issues for EVE online is how much money is created vs how much money is lost in the game. Basically, prices have been inflating massively the last couple of years in EVE. This idea is, in my opinion, a potentially good and innovative way to create an isk sink in EVE while also providing a dynamic and tangible eve/nova link that (in theory) shouldn't be too hard to create.
Everyone who plays eve knows about concord and how they absolutely decimate anyone who breaks the rules in high sec. Depending on the local security level, Concord will show up in 30 seconds max, and immediately incapacitate your ship via EWAR, then one shot it a second later.
So, what if instead of destroying the eve player's ship, Concord just EWAR's it then forces it to warp off to some secret CCP wormhole or wherever and then promptly puts a contract up on EVE-Nova for Nova mercs to land on the ship and infiltrate/secure it. Who do the Nova Mercs fight against? Easy answer, one of two things, Either NPC Drones that can be "on board security" for these ships, OR other Nova Mercs that the NPC Pirate factions (like angel cartel or serpentis) contracted to also invade/secure the ship from Concord. Heck, EVE players could even create their own contracts to capture back their own ships.
So why would this benefit EVE players? If Concord is able to secure the ship from the onboard defenses/competing factions, they can then take that ship and re-sell it on the player market VIA an open bidding system/contract with the name of the old ship and its former owner being public information. This benefits eve players because pirates might be able to buy back their ships from Concord for sentimental reasons, or it might give unique trading opportunities to other players looking to make extra isk. All the while, CCP creates a giant isk sink because of how much money people would be paying into Concord or other NPC factions.
So why would Nova players benefit from this? It gives them a tangible effect on EVE. It could be used as a way to get loyalty points for NPC factions. It could also be used as a good social tool between EVE/Nova players. It also checks the box of Nova players boarding EVE ships and capturing them that so many people wanted WITHOUT the technical/game mechanic issues involved with having all of that done live during a space battle. If all of this occurs in the "safe" space of an non playable area where only CCP and NPC factions can see then it creates a much easier way to pull this off from a game development point of view.
THE ONLY drawback to this idea that I can see is that CCP would need to design a map for pretty much every ship. One way or another Im positive every type of ship in game has been destroyed (or hopefully one day captured) by Concord. So theres really not a lot of ways around that. Lore/mechanically Concord would just have to say "were not interested in aqcuiring these types of ships yet" to explain lore wise why there aren't any maps for most ships right away, but thats a completely different topic.
Anyway, what do you guys think of that idea? I know I wrote a lot but the idea really is a simple one. It seems like a perfect way to have ship boardings/ captures while avoiding all of the giant gameplay implications having a ship boarding feature in a real EVE battle would create. Its also potentially a massive ISK sink for EVE as a whole which is always welcome in my opinion.
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1858
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Posted - 2016.06.11 01:29:00 -
[4] - Quote
Another thing ccp needs to keep an eye on is player incentive on the eve side to participate, once we do go back to planetary conquest, nova corps that own a planet, or districts on a planet should be able to have a direct impact on eve players PI, be able to boost production but also set their own tax rates and have other tangible effects. Make it so that nova players can produce nova only items that have benefits to various eve things.
Of course, not huge impacts. Soft buffs like specialized modules that have slightly better stats then other items, or passive regional bonuses that reduce Corp/alliance members market broker fees if nova players own the planet a station is near. Small passive benefits that would get a lot of push from the filthy rich eve players that actually care about those small differences.
Dust didn't have these things. On top of that, eve didn't have any real connection to dust. You could have a 100 man fleet over a planet in dust, but only be able to launch 1 orbital every once in a while??? Come on! Instead of one big orbital, make it so that all those ships can shoot multiple small scale orbitals, and make it so that a commander in the MCC is in control of all of them rather then each squad leader! Also, give reasonable bounties to eve players who assist in orbital kills! These seem like soft features that wouldn't destroy any eve ecosystem but would instead create a positive atmosphere for cross game cooperation! Just my idea a though. I'm only posting this here because logic loop said he would be keeping an eye on this thread!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1858
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Posted - 2016.06.11 01:40:00 -
[5] - Quote
Maken Tosch wrote:Marston VC wrote:HOLY CRAP! I JUST HAD A GREAT IDEA FOR NOVA! AND FOR EVE ONLINE!
One of the biggest issues for EVE online is how much money is created vs how much money is lost in the game. Basically, prices have been inflating massively the last couple of years in EVE. This idea is, in my opinion, a potentially good and innovative way to create an isk sink in EVE while also providing a dynamic and tangible eve/nova link that (in theory) shouldn't be too hard to create.
Everyone who plays eve knows about concord and how they absolutely decimate anyone who breaks the rules in high sec. Depending on the local security level, Concord will show up in 30 seconds max, and immediately incapacitate your ship via EWAR, then one shot it a second later.
So, what if instead of destroying the eve player's ship, Concord just EWAR's it then forces it to warp off to some secret CCP wormhole or wherever and then promptly puts a contract up on EVE-Nova for Nova mercs to land on the ship and infiltrate/secure it. Who do the Nova Mercs fight against? Easy answer, one of two things, Either NPC Drones that can be "on board security" for these ships, OR other Nova Mercs that the NPC Pirate factions (like angel cartel or serpentis) contracted to also invade/secure the ship from Concord. Heck, EVE players could even create their own contracts to capture back their own ships.
So why would this benefit EVE players? If Concord is able to secure the ship from the onboard defenses/competing factions, they can then take that ship and re-sell it on the player market VIA an open bidding system/contract with the name of the old ship and its former owner being public information. This benefits eve players because pirates might be able to buy back their ships from Concord for sentimental reasons, or it might give unique trading opportunities to other players looking to make extra isk. All the while, CCP creates a giant isk sink because of how much money people would be paying into Concord or other NPC factions.
So why would Nova players benefit from this? It gives them a tangible effect on EVE. It could be used as a way to get loyalty points for NPC factions. It could also be used as a good social tool between EVE/Nova players. It also checks the box of Nova players boarding EVE ships and capturing them that so many people wanted WITHOUT the technical/game mechanic issues involved with having all of that done live during a space battle. If all of this occurs in the "safe" space of an non playable area where only CCP and NPC factions can see then it creates a much easier way to pull this off from a game development point of view.
THE ONLY drawback to this idea that I can see is that CCP would need to design a map for pretty much every ship. One way or another Im positive every type of ship in game has been destroyed (or hopefully one day captured) by Concord. So theres really not a lot of ways around that. Lore/mechanically Concord would just have to say "were not interested in aqcuiring these types of ships yet" to explain lore wise why there aren't any maps for most ships right away, but thats a completely different topic.
Anyway, what do you guys think of that idea? I know I wrote a lot but the idea really is a simple one. It seems like a perfect way to have ship boardings/ captures while avoiding all of the giant gameplay implications having a ship boarding feature in a real EVE battle would create. Its also potentially a massive ISK sink for EVE as a whole which is always welcome in my opinion. Interesting idea indeed. Although I think I will have to disagree on the part about too much ISK going into the Eve Online economy. CCP just recently posted their Monthly Economic Report for May 2016. Source: https://community.eveonline.com/news/dev-blogs/monthly-economic-report-may-2016/Pay particular attention to this one graph. http://content.eveonline.com/www/newssystem/media/70343/1/9a_sinksfaucets.pngIf I understand this graph correctly, the ISK sink is actually bigger than the faucet. Please correct me if I'm wrong about that. So I don't think Eve is suffer from inflation. EDIT: By the way, Eve Online still has that one feature where Faction Warfare systems can still be affected by Dust 514 battles. Obviously no one is playing Dust anymore but the feature is still there regardless. Considering the level of connectivity Dust had with Eve, I can see FW still being one of the first cross-game features if that were to ever happen.
Perhaps my isk sink theory is out of date, regardless it would still give ccp an excuse to have us take over ships and introduce the concept into the game! And yes, faction warfare is a great idea if they can find a way to link it stronger to dust. An idea I just came up with for that would be similar to the hard point game mode in call of duty with some small twists.
Make it so that faction warfare in eve, for whatever reason, has to follow along the path of nova players fighting battles on one specific planet/system of planets at a time.
How this works:
The computer drops all nova players in matches at a "neutral"/contested solar system in eve. The eve players, for an undecided game mechanic right now, have to/are encouraged to follow the solar system the nova players are concentrated. Depending on the outcomes of the nova players battles, the system for the next "hot spot" will change deeper into either factions space depending on who won the ground battle in nova.
This in my opinion would make faction warfare in eve a lot more lively AND give nova players a cool interaction too. Of course, make it so that if your faction owns space you have a lot more opportunity on the ground side too.
Basically the possibilities are endless!
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1858
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Posted - 2016.06.11 17:27:00 -
[6] - Quote
Maken Tosch wrote:I just realized something. This whole time we were talking about Nova's connectivity with Nova while ignoring the fact that this thread is mainly about Nova Maps and PC gameplay. I think we should get back to that original topic.
The topic of nova/eve connectivity is very important as far as map design and setting selection goes in my opinion ;)
But yeah, I love the idea of ships in eve if they can make them dynamic with opening and closing corridors and such. Perhaps control panels that teammates can activate would open and close different doors. My only warning to logic loop here is to take special care that these ship maps have a balanced amount of CQC and long range combat spaces. According to the demo there will be at least minmatar snipers. So it's important to have at least some level of map balance to accommodate these different play styles.
Dust was actually pretty decent with map balance. (With some noted exceptions) so I expect it to be more or less the same with nova. Hopefully with unreal engine 4 and being on PC, having a more dynamic/changing map will be possible.
One idea I have would be to have planetary shields. Basically the shields would stop any attacker from being able to use orbitals until the ground troops can take over the "shield control room". This type of map design/features would be perfect for a game mode like skirmish 1.0. It would also make a clear difference between being on attack and on defense
Marston VC, STB Director
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Marston VC
SVER True Blood RUST415
1858
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Posted - 2016.06.12 18:09:00 -
[7] - Quote
Maken Tosch wrote:What about Warbarges? Every Dust merc had one and there use to be plans for corporations to have one. Those warbarges are so large that you can fit 2-3 MCCs in its hangar. Imagine the fights in that for control of each other's barges.
Speaking of MCC's wouldn't it be cool if they had something like battlefields 2142 Titan mode? Where the game ends when one team takes control of the map then invades the opposing MCC and captures it? That feature alone would have made dust seem a lot more cool
Marston VC, STB Director
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